Understanding Padel Tournament Formats: A Complete Guide to Doubles Pairing
Whether you're organizing your first padel tournament or looking to understand why you keep getting different partners each round, this guide breaks down the most popular tournament formats and explains exactly how pairs are generated.
Overview of Formats
Padelio supports four main tournament formats for doubles play:
| Format | Best For | Key Feature |
|---|---|---|
| Americano | Social play, meeting new people | Random partners each round |
| Mexicano | Competitive balance | Grouped by performance |
| Mixin | Mixed skill levels | Strong + weak player pairing |
| King of the Court | Intense competition | Court hierarchy progression |
Americano: The Social Favorite
Americano is the most popular format for social padel events. The key principle is simple: you get a different partner every round.
How Pairs Are Generated
The algorithm follows a "greedy random" approach that minimizes repeated partnerships:
- All players are shuffled into a queue
- Players are grouped into sets of 4 for each court
- For each group, the system evaluates three possible pairings
- The pairing with the fewest repeated partnerships is selected
Example: 8 Players, 2 Courts
Round 1 (Random assignment):
- Court 1: Alice & Bob vs Carlos & Diana
- Court 2: Eva & Frank vs Grace & Henry
Round 2 (Minimize repeats):
The system tracks that Alice played with Bob, Carlos with Diana, etc. For round 2, it might generate:
- Court 1: Alice & Carlos vs Bob & Diana
- Court 2: Eva & Grace vs Frank & Henry
Now Alice has a new partner (Carlos), and everyone experiences different team dynamics.
Round 3 (Continue minimizing):
- Court 1: Alice & Diana vs Bob & Carlos
- Court 2: Eva & Henry vs Frank & Grace
The Pairing Decision
When 4 players (P1, P2, P3, P4) are grouped, the system evaluates:
Option A: (P1 + P2) vs (P3 + P4)
Option B: (P1 + P3) vs (P2 + P4)
Option C: (P1 + P4) vs (P2 + P3)
It calculates the total "partnership count" for each option and picks the lowest. If Alice and Bob already played together twice, any option pairing them again scores higher and is avoided.
Mexicano: Performance-Based Grouping
Mexicano adds a competitive twist: after round 1, players are grouped by their tournament standings.
How Pairs Are Generated
Round 1: Players are either randomized or sorted by skill level (if provided), then grouped into matches.
Round 2 onwards:
- Calculate each player's points from previous matches
- Sort all players by points (highest to lowest)
- Group into sets of 4
- Apply the Mexicano pairing formula: (1st + 4th) vs (2nd + 3rd)
Example: 8 Players After Round 1
Standings after Round 1:
- Alice - 12 points
- Bob - 10 points
- Carlos - 8 points
- Diana - 6 points
- Eva - 6 points
- Frank - 4 points
- Grace - 2 points
- Henry - 0 points
Round 2 groupings:
Top Group (positions 1-4):
- Team A: Alice (1st) + Diana (4th)
- Team B: Bob (2nd) + Carlos (3rd)
Bottom Group (positions 5-8):
- Team A: Eva (5th) + Henry (8th)
- Team B: Frank (6th) + Grace (7th)
Why (1st + 4th) vs (2nd + 3rd)?
This creates balanced matches:
- The best player (1st) partners with the weakest in the group (4th)
- The second-best (2nd) partners with the third-best (3rd)
This prevents the top two players from dominating together while keeping matches competitive.
Mixin: Skill-Balanced Mixing
Mixin is designed for events with mixed skill levels where you want every match to be competitive.
How Pairs Are Generated
- Calculate each player's skill level (from profile or tournament performance)
- Split all players into TOP half and BOTTOM half by skill
- Pair one TOP player with one BOTTOM player
- Match teams with similar total skill levels
Example: 8 Players with Skill Ratings
Players and their skill levels:
- Alice (Level 8) - TOP
- Bob (Level 7) - TOP
- Carlos (Level 6) - TOP
- Diana (Level 5) - TOP
- Eva (Level 4) - BOTTOM
- Frank (Level 3) - BOTTOM
- Grace (Level 2) - BOTTOM
- Henry (Level 1) - BOTTOM
Team Formation:
- Team 1: Alice (8) + Henry (1) = Level Sum 9
- Team 2: Bob (7) + Grace (2) = Level Sum 9
- Team 3: Carlos (6) + Frank (3) = Level Sum 9
- Team 4: Diana (5) + Eva (4) = Level Sum 9
Match Pairing:
Teams are matched by closest level sums:
- Court 1: Team 1 (9) vs Team 2 (9)
- Court 2: Team 3 (9) vs Team 4 (9)
Every match has evenly balanced teams!
Partner Selection Algorithm
When picking a partner from the BOTTOM pool, the system also considers partner history to avoid repeating the same pairings:
For TOP player Alice:
Look at BOTTOM pool: [Eva, Frank, Grace, Henry]
Check how many times Alice played with each
Select the one with fewest prior partnerships
King of the Court: Hierarchical Competition
King of the Court creates a ladder system where winners move up and losers move down.
How It Works
Courts are ranked from 1 (top) to N (bottom). After each round:
- Winners on Court 1 stay on Court 1
- Losers on Court 1 move down to Court 2
- Winners on Court 2 move up to Court 1
- Losers on Court 2 move down to Court 3
- And so on...
Example: 12 Players, 3 Courts
Round 1 (Random assignment):
- Court 1: Alice & Bob vs Carlos & Diana
- Court 2: Eva & Frank vs Grace & Henry
- Court 3: Ivan & Julia vs Kevin & Laura
Results:
- Court 1: Alice & Bob win
- Court 2: Grace & Henry win
- Court 3: Kevin & Laura win
Round 2 (Routing based on results):
- Court 1: Alice & Bob (stayed) vs Grace & Henry (moved up)
- Court 2: Carlos & Diana (moved down) vs Eva & Frank (stayed)
- Court 3: Ivan & Julia (stayed) vs Kevin & Laura (stayed... wait!)
Key Feature: Pair Preservation
Unlike other formats, King of the Court tries to keep winning pairs together:
If Alice & Bob won together on Court 1:
→ They stay together on Court 1 for Round 2
If Carlos & Diana lost together:
→ They move down together to Court 2
This maintains team chemistry and creates a true "king of the court" experience where the best pair defends their throne.
Fixed Pairs Variant
There's also a "Fixed Pairs" mode where pairs are set at the start and never change:
- Pair 1: Alice & Bob
- Pair 2: Carlos & Diana
- Pair 3: Eva & Frank
- etc.
The entire pair moves up or down the court hierarchy as a unit.
Handling Bye Rounds
What happens when you have 14 players but space for only 12 per round?
Bye Assignment Algorithm
- Calculate how many can play:
min(players, courts × 4)rounded to multiple of 4 - Sort players by bye count (fewest byes first)
- Assign playing spots to those with fewest byes
- Remaining players get a bye
Example: 14 Players, 3 Courts
- Maximum playable: 3 courts × 4 players = 12
- Bye players: 14 - 12 = 2 players sit out
Round 1:
- Playing: Alice, Bob, Carlos, Diana, Eva, Frank, Grace, Henry, Ivan, Julia, Kevin, Laura
- Bye: Mike (1 bye), Nancy (1 bye)
Round 2:
- Mike and Nancy have priority to play (0 previous byes vs 1 for others)
- Two different players sit out
Bye Scoring
Players on bye receive 1 point (equivalent to a draw) to keep standings fair.
Quick Reference: Which Format to Choose?
| Scenario | Recommended Format |
|---|---|
| Social event, want everyone to meet | Americano |
| Competitive players, fair matchups | Mexicano |
| Big skill gap between players | Mixin |
| Intense, king-of-the-hill style | King of the Court |
| Fixed teams for entire tournament | King of the Court (Fixed Pairs) |
Summary
Each format has its own pairing philosophy:
- Americano: Maximize variety by minimizing repeated partnerships
- Mexicano: Group by performance, pair (1+4) vs (2+3) within groups
- Mixin: Pair strong with weak players for balanced total team skill
- King of the Court: Route winners up, losers down, preserve partnerships
Understanding these algorithms helps you appreciate why you're paired with certain players and how the tournament ensures fair, exciting competition for everyone!